Not all games are created equal. From short-form, long-form and crossover games like Minecraft, games differ in their learning potenial. Read Jordan Shapiro's article here detailing how games can be optimised in school teaching.
EdSurge Managing Editor Tony Wan gets to the nub of why some student surveys are successful, and some are not, and shares the free Panorama Student Survey resource for educators.
BBC Journalist Sarah Montague interviews John Hattie, to discuss his 20 years of education research, which has become some of the most influential data on student learning success. Listen here.
When English teacher Vivian Maguire came up against silence in her classroom she created 'literary show and tell'. Read about her learning success here.
Collaborative game-playing in the classroom teaches cooperation and communication among students, and complements structured textbook learning. TeachThought lists 10 games to accelerate students' critical thinking.
Dirk Van Damme, OECD Head of the Innovation and Measuring Progress Division (IMEP), illustrates how top down "innovation" in education systems may meet with resistance. Read his article here.
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